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98 Hone your students’ hand-eye co- ordination, teamwork and resilience with this fun, fast-moving sequence of activities THE SPEED SQUARE Lesson plan: PE KS3/4 As a PE teacher and coach, I’m always looking for new activities that are challenging and which the students will genuinely enjoy. It’s so satisfying to see students finish a class exhausted and rosy-cheeked, with beaming grins on their faces, knowing that they have developed their skills and confidence. In this lesson plan the speed square activity has been applied to football, but it can be adapted to any game that involves travelling, sending and receiving. teachwire.net/secondary DOWNLOAD a FREE KS4 lesson plan on the components of fitness teachwire.net/ components-fit WHYTEACHTHIS? The Speed Square is a fun and challenging activity that’s fast, competitive and easily adaptable for various sports, ages and abilities KEYCURRICULUM LINKS • Develops a range of fitness and skill components for KS3/4 • Links to GCSE and A Level practical performance descriptors for games activities • Develops teamwork and resilience • Promotes physical, social and mental health and wellbeing STARTER ACTIVITY Who doesn’t love a good warm up? Start students off jogging in a square and call out dynamic stretches, such as high knees, heel flicks, touching the ground, 360 spins, headers and side steps. Have the students freeze on your whistle, and the last one to do so complete a fun forfeit, such as five star jumps or press ups. Now call out a number and ask students to get into groups of that number. The last group to do so does a fun forfeit. Get How can a simple square be so much fun and develop a wide range of fitness skills across various sports? Q the students to line up across the middle of the square, and call out ‘left!’ or ‘right!’ – they have to run to the correct edge of the square and back to the middle line. The last one back does a fun forfeit. Then make them run in the opposite directions to those you call out, or try adding some maths – e.g. ‘odd = left’ and ‘even = right’. Give out forfeits if you successfully trick them, or have the first person back give out a forfeit on your behalf. Don’t be scared to take a forfeit yourself if the whole class follow your directions correctly!

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